![]() ![]() As such, they have similar MFD background icons, although the game never uses them. The "text" and "email" objects (class 06, subclass 04), which both correspond to the audio logs you find around the station, are part of the "software" class. What exactly the purple one is supposed to represent isn't clear. They have different colors and less detail than the final background icons. MFDART.RES contains some leftover generic MFD graphics, likely used before each item had its own. The developers may have simply decided that they looked better without them. Every gun has a second frame that depicts the muzzle flash that occurs when the gun is fired, but several of the guns (in order: Sparq beam, stungun, magpulse, blaster, railgun, ion rifle, and plasma rifle) don't actually produce a muzzle flash. The file HANDART.RES contains all of the graphics for the weapons as seen from the player's point of view. (Source: System Shock Developer Commentary) Weapons Naturally, you can switch back to normal gameplay by changing the same byte back to 01, or adding the line time_passes 1 to CYB.CFG. The downside is that they also don't do anything (except for Detox, which renders you perpetually sober until you disable the debug mode). Strangely, the posture control displays the "crouching" graphic whenever you move forward or backward.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |